Nintendo is pulling back the curtain on its The Legend of Zelda: Ocarina of Time remake for Switch 2, answering two of the project's biggest open questions in one day: which studio is making it, and why the company chose to remake the 1998 classic yet again.

Polygon reported that Nintendo has officially named the developer behind the project, ending months of speculation about who was handling one of the most revered games in the company's catalog. Nintendo also explained its reasoning for returning to Hyrule's most famous adventure after the 3DS remake more than a decade ago, per IGN.

The most interesting detail concerns what was left on the cutting-room floor. According to Eurogamer, the team experimented with adding fast travel to the remake before pulling the feature, with developers concluding that "we were missing out on the moments of discovery." That philosophy tracks with other reported changes aimed at modernizing the game without sanding off its character — including a reportedly less chatty version of Navi-era companion owl Kaepora Gaebora.

The remake arrives amid Zelda's 40th anniversary celebrations, and the fast-travel decision suggests Nintendo is treating the original's deliberate pacing as a feature to preserve rather than a relic to fix. More details are expected as the Switch 2 release approaches.