Nintendo's latest Ask the Developer feature on The Legend of Zelda: Ocarina of Time Remake has produced two genuinely interesting reveals: the team built a fast-travel system and then deleted it, and fans finally know who is actually making the game.
According to Polygon, series producer Eiji Aonuma asked the team to create "warp points" to streamline exploration — then changed his mind. Kotaku reports the developers experimented with adding even more fast-travel points before concluding the result simply wasn't good, with the convenience undercutting the structure of Hyrule's world. The original's deliberate traversal, it seems, survived modernization on purpose rather than by neglect.
The same interview also appears to settle months of speculation about the remake's developer. GameSpot notes that fans have guessed at the lead studio since the project was announced, and the new feature finally puts a name to it.
Taken together, the interview paints a picture of a remake team willing to prototype modern conveniences but equally willing to cut them when they clash with the 1998 original's design — a reassuring signal for purists ahead of release on Switch 2.

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