Bruce Nesmith, lead designer on Skyrim, says he hopes The Elder Scrolls 6: Sentinel finally resolves the series' long-running ladder problem, GamesRadar+ reported.

It sounds like a joke, but it is a genuine quirk of Bethesda's RPGs: climbable ladders have been conspicuously absent across the Elder Scrolls games, a limitation tied to how the studio's technology and NPC behavior have historically handled vertical traversal. Nesmith, who helped shape Skyrim's design, clearly considers it unfinished business for the franchise.

He also wants more than ladders. Nesmith said he hopes for a "better implementation of mounts", per GamesRadar+ — another system that has drawn criticism since Oblivion and Skyrim, where horses often felt bolted on rather than built in.

With Sentinel, the series heads to new territory, and commentary from veteran Bethesda designers tends to double as a wish list for fans. Whether the studio treats ladders and mounts as priorities remains unknown, but it says something that a decade-plus later, the people who built Skyrim are still thinking about what it could not do.