The speedrunning community wasted no time with The Legend of Zelda: Ocarina of Time remake. Within days of release, runners have uncovered new movement tech, sequence breaks and outright game-breaking glitches — including, per IGN, a method for sending Link to space.
A key culprit is one of the remake's own additions: jumping. Polygon reports that the new jump mechanic has already enabled a fresh speedrunning trick, and Kotaku describes the hunt for new tech as pushing Link to "jump higher and look freakier" as runners probe the remake's seams in record time.
It's a familiar arc for Ocarina of Time, whose original N64 version remains one of the most heavily optimized speed games ever. The remake modernizes plenty, but it also hands the community an entirely new physics and animation layer to exploit — and they're exploiting it enthusiastically.
One modernization the remake skips: parrying. Polygon notes that despite a wave of FromSoftware-inspired combat design across the industry, the remake resists adding attack deflection, keeping the original's combat identity intact. Purists can relax; speedrunners, meanwhile, have all the new toys they need.

Discussion 0
Join the debate — sign in to comment.
Sign inNo comments yet — start the debate.